| canOperateAt(double frequency) const | FDDlib::Source3D | |
| DipoleSource3D(const Location3D &location1, double int1, double phase1, const Location3D &location2, double int2, double phase2) | FDDlib::DipoleSource3D | |
| DipoleSource3D(const Location3D &location1, double int1, double phase1, const Location3D &location2, double int2, double phase2, const std::vector< double > &frequencies) | FDDlib::DipoleSource3D | |
| freq_ | FDDlib::Source3D | [protected] |
| getFrequencies() const | FDDlib::Source3D | |
| getFrequency(int num) const | FDDlib::Source3D | |
| getIntensities(double &int1, double &int2) const | FDDlib::DipoleSource3D | |
| getLocations(Location3D &location1, Location3D &location2) const | FDDlib::DipoleSource3D | |
| getNumFrequencies() const | FDDlib::Source3D | |
| getPhases(double &phase1, double &phase2) const | FDDlib::DipoleSource3D | |
| getPoles(Location3D &location1, double &int1, double &phase1, Location3D &location2, double &int2, double &phase2) const | FDDlib::DipoleSource3D | |
| getRightHandSide(const CartesianNode3D &node) const | FDDlib::DipoleSource3D | [virtual] |
| int1_ | FDDlib::DipoleSource3D | [protected] |
| int2_ | FDDlib::DipoleSource3D | [protected] |
| location1_ | FDDlib::DipoleSource3D | [protected] |
| location2_ | FDDlib::DipoleSource3D | [protected] |
| phase1_ | FDDlib::DipoleSource3D | [protected] |
| phase2_ | FDDlib::DipoleSource3D | [protected] |
| set(const Location3D &location1, double int1, double phase1, const Location3D &location2, double int2, double phase2) | FDDlib::DipoleSource3D | |
| setFrequencies(const std::vector< double > &frequencies) | FDDlib::Source3D | |
| setIntensities(double int1, double int2) | FDDlib::DipoleSource3D | |
| setLocations(const Location3D &location1, const Location3D &location2) | FDDlib::DipoleSource3D | |
| setPhases(double phase1, double phase2) | FDDlib::DipoleSource3D | |
| Source3D() | FDDlib::Source3D | |
| Source3D(const std::vector< double > &frequencies) | FDDlib::Source3D | |
| ~Source3D() | FDDlib::Source3D | [inline, virtual] |