| addLocation(const Location3D &location, const Complex< double > &value) | FDDlib::ArbitrarySource3D | |
| ArbitrarySource3D() | FDDlib::ArbitrarySource3D | |
| ArbitrarySource3D(const std::vector< double > &frequencies) | FDDlib::ArbitrarySource3D | |
| canOperateAt(double frequency) const | FDDlib::Source3D | |
| distribution_ | FDDlib::ArbitrarySource3D | [protected] |
| freq_ | FDDlib::Source3D | [protected] |
| getEntry(int entIndex) const | FDDlib::ArbitrarySource3D | |
| getFieldSize() const | FDDlib::ArbitrarySource3D | |
| getFrequencies() const | FDDlib::Source3D | |
| getFrequency(int num) const | FDDlib::Source3D | |
| getNumFrequencies() const | FDDlib::Source3D | |
| getRightHandSide(const CartesianNode3D &node) const | FDDlib::ArbitrarySource3D | [virtual] |
| setFrequencies(const std::vector< double > &frequencies) | FDDlib::Source3D | |
| Source3D() | FDDlib::Source3D | |
| Source3D(const std::vector< double > &frequencies) | FDDlib::Source3D | |
| ~Source3D() | FDDlib::Source3D | [inline, virtual] |
1.2.18