00001 /**************************************************************************** 00002 * * 00003 * Program: FDDlib * 00004 * Version: 1.1 * 00005 * * 00006 * Copyright (C) 2002 - 2004 by Eric Miller and Dana Brooks * 00007 * All rights reserved. * 00008 * * 00009 * This software is Version 1.1 of the fddlib tomography toolbox. * 00010 * It is not to be redistributed or used for any commercial purpose * 00011 * without the prior written consent of the authors and Northeastern * 00012 * University. * 00013 * * 00014 * This software is provided as is, and any express or implied warranties, * 00015 * including but not limited to the implied warranty of merchantability * 00016 * and the implied warranty of fitness for a particular purpose, are dis- * 00017 * claimed. In no event shall the authors or Northeastern University be * 00018 * liable for any direct, indirect, incidental, special, exemplary, or * 00019 * consequential damages (including but not limited to procurement of * 00020 * substitute goods or services; loss of use, data, or profits; or busi- * 00021 * ness interruption) however caused and on any theory of liability, * 00022 * whether in contract, strict liability, or tort (including negligence or * 00023 * otherwise) arising in any way from the use of this software, even if * 00024 * advised of the possibility of such damage. * 00025 * * 00026 * Portions of this code benefit from ideas from Kyle Guilbert, Greg * 00027 * Boverman, Derek Uluski, David Kaeli, and Jennifer Black * 00028 * * 00029 ****************************************************************************/ 00030 00031 #ifndef _CART_NODE3D_H_ 00032 #define _CART_NODE3D_H_ 00033 00034 #include <vector> 00035 #include <string> 00036 #include <stdlib.h> 00037 #include <math.h> 00038 #include "Location3D.h" 00039 #include "Property.h" 00040 #include "grid_enums.h" 00041 #include "Complex.h" 00042 00043 namespace FDDlib { 00044 00048 class CartesianNode3D { 00049 00050 protected: 00051 00053 Location3D location_; 00054 00056 std::vector<CartesianNode3D*> neighbors_; 00057 00059 Property *property_; 00060 00062 Location3D normalVector_; 00063 00065 int linearIndex_; 00066 00071 bool activeNeighbor(direction3D dir) const; 00072 00074 static const int UNKNOWN_LIN_INDEX = -2; 00075 00076 public: 00077 00079 static const int INACTIVE_LIN_INDEX = -1; 00080 00084 CartesianNode3D(const Location3D& location) throw(std::string); 00085 00087 Location3D getLocation() const; 00088 00090 int getNumNeighbors() const; 00091 00096 void setNeighbor(direction3D dir, CartesianNode3D* node) throw(std::string); 00097 00102 CartesianNode3D* getNeighbor(direction3D dir) const throw(std::string); 00103 00107 void setProperty(Property* prop); 00108 00110 Property* getProperty() const; 00111 00116 void setNormalVector(const Location3D& normalVector); 00117 00119 Location3D getNormalVector() const; 00120 00124 double distanceTo(const CartesianNode3D& node) const; 00125 00131 bool compareLocation(const CartesianNode3D& node) const; 00132 00134 bool isBorderNode() const; 00135 00140 void setLinearIndex(int linearIndex) throw(std::string); 00141 00145 int getLinearIndex() const throw(std::string); 00146 00151 }; 00152 00153 } 00154 00155 #endif
1.2.18